Turn your game ideas into smooth, bug‑free Roblox experiences.

I build the systems behind your game — custom mechanics, trading, inventories and saves — so players get something that feels finished and doesn't break. One of them is a tycoon that's live on Roblox now.

Roblox developer 1 shipped game, 4 systems on video Fixed price, agreed upfront
Character painting — running live
Recent work

See it actually working

No screenshots or promises — these are recordings of finished systems running in Roblox Studio.

Tycoon core loop — Shred Everything!

A whole game loop rather than one feature. Press the button and the belt rolls out a batch of blank silhouettes, eases to a stop, then reveals what you actually got. Buy what's worth buying, carry it over and drop it in a shredder that starts earning.

  • Nothing can be bought, duplicated or paid out unless the server agrees to it
  • Six players can run their factories at once without the game slowing down
  • Progress holds — the item in your hands is still there after a rejoin or a server restart

Live character painting

Players paint straight onto their character — brush with adjustable size, fill bucket, full colour palette, and an eyedropper that grabs any colour from the map so they can blend into it. The mechanic behind the viral hide-and-seek hits.

  • Paint lands exactly under the brush — even on curved arms, around joints and across the whole body
  • Brush size preview, full colour picker, undo and one-click repaint of the whole figure
  • Stays smooth even when painting fast with a big brush

Player trading

Two players swap items in real time. Both have to confirm, and if either one changes the offer, both confirmations reset — so nobody can switch an item at the last second.

  • Protects your players from the oldest trading scam in Roblox
  • Items can't be duplicated or lost, even if someone disconnects mid-trade
  • Drops into an existing game — the items stay yours to define

Inventory & equipment

Players drag an item onto their character and instantly see what it does. Gear is remembered between sessions, so nobody logs back in to an empty bag.

  • Drag and drop that feels natural, with clear green or red highlights showing where an item can go
  • Stats update the moment gear changes, so players understand what an upgrade is worth
  • New items can be added without rebuilding the system
How working together goes

Simple, and you always know where things stand

Tell me what you need

A short chat about your game and the problem. You get a clear scope and a fixed price before anything starts.

I build it, you watch it grow

You get short videos of the feature actually running, so you can ask for changes early instead of at the end.

It goes into your game

I hand it over set up and working, with plain notes so you or your team can add to it later.

About

Who you'd be working with

I'm Roko, a Roblox developer from Croatia. I've built and delivered several complete systems for games with real players in them: a live character-painting mechanic, trading, inventories, shops and save data, plus a full tycoon loop from scratch.

That's where the useful experience comes from. I've dealt with save data going missing, items getting duplicated, and a full server turning into a slideshow. Those are the problems that quietly kill a game, and they're the ones I know how to keep out of yours.

I'd rather ask you two questions at the start than guess and rebuild it twice. You'll always know what I'm working on and roughly when it'll be done.

Live on Roblox

Games I've shipped

Click one and play it yourself.

Get in touch

Have a project in mind?

Tell me what your game needs and what's getting in the way. I'll tell you honestly whether I'm the right person for it, and what it would cost.

Scope and price are agreed before I start, so there are no surprises on either side.